m (Corrected spelling errors. Changed Winther to Winter in several instances.) Tags: Visual edit apiedit |
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− | {{quote|It's just a scratch...| |
+ | {{quote|It's just a scratch...|Various Characters}} |
⚫ | |||
− | Works similarly to the Illness, Wounded character who is bandaged only heals overnight, even let them help the neighbors or scavenge. Bandaging the character and giving him/her time to rest in a bed during the day and overnight will guarantee a speedy recovery, and if the character is only Slightly Wounded, one can just give them bed rest and they will naturally heal without any other medical need. |
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⚫ | |||
− | However the bed is the key to recovering in Survivors, as it will heal a person faster than if they were standing/sitting in a chair, granted they have been bandaged first. |
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+ | Characters can become wounded through combat, during raids, or having a fight during the night with a violent survivor such as [[Roman]]. Wounds function with similar mechanics to that of illness, except that they are primarily treated with bandages. Bandaging a character and giving them time to rest in a bed during the day and night will allow for a speedy recovery. If the character is only Slightly Wounded, bed rest alone may be sufficient for recovery without additional intervention. Alternatively, characters may seek treatment at the City Hospital from the nurses if they are more than slightly wounded. |
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== Brief table == |
== Brief table == |
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{| border="1" |
{| border="1" |
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| Slightly Wounded |
| Slightly Wounded |
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|<nowiki>- Character makes negative comments (Whine/complain)</nowiki> |
|<nowiki>- Character makes negative comments (Whine/complain)</nowiki> |
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− | |<nowiki>- Get hurt |
+ | |<nowiki>- Get hurt when scavenging</nowiki> |
⚫ | |||
<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki> |
<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki> |
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- Get cold in Winter |
- Get cold in Winter |
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|<nowiki>- Using </nowiki>[[Bandages]] |
|<nowiki>- Using </nowiki>[[Bandages]] |
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⚫ | |||
<nowiki>- Being fed, rest in bed, not being </nowiki>[[Tiredness|Very Tired]] or worse have a chance to revive to normal |
<nowiki>- Being fed, rest in bed, not being </nowiki>[[Tiredness|Very Tired]] or worse have a chance to revive to normal |
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− | |<nowiki>- Potential being better or worse depend on other crisis states/temperature |
+ | |<nowiki>- Potential being better or worse depend on other crisis states/temperature</nowiki> |
+ | <nowiki>- Has a slight chance of self-healing without bandages</nowiki> |
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|- |
|- |
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| Wounded |
| Wounded |
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− | |<nowiki>- Character makes negative comments (urges for aid) |
+ | |<nowiki>- Character makes negative comments (urges for aid)</nowiki> |
+ | <nowiki>- Automatically goes to rest while preforming tasks</nowiki> |
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− | <nowiki>- |
+ | <nowiki>- Combined with other crisis states makes movement slower</nowiki> |
− | |<nowiki>- Get hurt |
+ | |<nowiki>- Get hurt when scavenging</nowiki> |
+ | <nowiki>- Get hurt from raids</nowiki> |
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<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki> |
<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki> |
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|<nowiki>- Character makes negative comments</nowiki>(desperate cries for bandages) |
|<nowiki>- Character makes negative comments</nowiki>(desperate cries for bandages) |
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− | <nowiki>- Automatically |
+ | <nowiki>- Automatically goes to rest while preforming tasks</nowiki> |
− | <nowiki>- |
+ | <nowiki>- Combined with other crisis states makes movement slower</nowiki> |
− | |||
⚫ | |||
<nowiki>- Makes survivors in group sad</nowiki> |
<nowiki>- Makes survivors in group sad</nowiki> |
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− | |<nowiki>- Similar to Wounded</nowiki> |
+ | |<nowiki>- Similar to Wounded</nowiki> |
+ | <nowiki>- Being </nowiki>'''Wounded''' too long without treatment |
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- Get cold in Winter |
- Get cold in Winter |
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− | |||
|<nowiki>- Using </nowiki>[[Bandages]] |
|<nowiki>- Using </nowiki>[[Bandages]] |
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+ | |||
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]] |
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]] |
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− | |<nowiki>- |
+ | |<nowiki>- Becomes </nowiki>'''Lethally Wounded''' after 2 days without treatment |
+ | |||
+ | <nowiki>- Becomes </nowiki>'''Lethally Wounded''' after 1 day with other crisis states |
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<nowiki>- Others can help character to feed, heal</nowiki> |
<nowiki>- Others can help character to feed, heal</nowiki> |
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|- |
|- |
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| Lethally Wounded |
| Lethally Wounded |
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− | |<nowiki>- Slows down character movement |
+ | |<nowiki>- Slows down character movement</nowiki> |
− | + | <nowiki>- Not able to </nowiki>[[scavenge]] |
|
− | <nowiki>- |
+ | <nowiki>- Not able to Guard</nowiki> |
⚫ | |||
+ | <nowiki>- Similar to "Severely Wounded"</nowiki> |
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⚫ | |||
⚫ | |||
+ | <nowiki>- Being </nowiki>'''Severely Wounded''' too long without treatment |
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− | <nowiki>- |
+ | <nowiki>- Get cold in Winter</nowiki> |
⚫ | |||
+ | |<nowiki>- Others must help character to feed, heal</nowiki> |
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⚫ | |||
|} |
|} |
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+ | [[Category:Character States]] |
Revision as of 19:35, 13 October 2019
“ | It's just a scratch... | ” |
–Various Characters |
Overview
Characters can become wounded through combat, during raids, or having a fight during the night with a violent survivor such as Roman. Wounds function with similar mechanics to that of illness, except that they are primarily treated with bandages. Bandaging a character and giving them time to rest in a bed during the day and night will allow for a speedy recovery. If the character is only Slightly Wounded, bed rest alone may be sufficient for recovery without additional intervention. Alternatively, characters may seek treatment at the City Hospital from the nurses if they are more than slightly wounded.
Brief table
Level of State | Effect | Cause | Treatment | Note |
Normal | No effect | None | None | - This is the default state for the characters |
Slightly Wounded | - Character makes negative comments (Whine/complain) | - Get hurt when scavenging
- Get hurt from raids - Get hurt from other survivors when they are sad and angry - Get cold in Winter |
- Using Bandages
- Being fed, rest in bed, not being Very Tired or worse have a chance to revive to normal |
- Potential being better or worse depend on other crisis states/temperature
- Has a slight chance of self-healing without bandages |
Wounded | - Character makes negative comments (urges for aid)
- Automatically goes to rest while preforming tasks - Combined with other crisis states makes movement slower |
- Get hurt when scavenging
- Get hurt from raids - Get hurt from other survivors when they are sad and angry - Being in other crisis states without being treated - Get cold in Winter |
- Using Bandages
- Healed by nurse at City Hospital |
- Others can help character to feed, heal |
Severely Wounded | - Character makes negative comments(desperate cries for bandages)
- Automatically goes to rest while preforming tasks - Combined with other crisis states makes movement slower - Makes survivors in group sad |
- Similar to Wounded
- Being Wounded too long without treatment - Get cold in Winter |
- Using Bandages
- Healed by nurse at City Hospital |
- Becomes Lethally Wounded after 2 days without treatment
- Becomes Lethally Wounded after 1 day with other crisis states - Others can help character to feed, heal |
Lethally Wounded | - Slows down character movement
- Not able to scavenge - Not able to Guard - Similar to "Severely Wounded" |
- Similar to Wounded
- Being Severely Wounded too long without treatment - Get cold in Winter |
- Using Bandages | - Others must help character to feed, heal
- Death after 2 days without treatment, or get killed from being raided. |