This War of Mine Wiki
(I changed the first bit as it was not only grammatically incorrect, but did not make sense, at least to me.)
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{{quote|It's just a scratch...|[[Cveta]]}}
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{{quote|It's just a scratch...|Various Characters}}
== Overview ==
 
Works similarly to the Illness, Wounded character who is bandaged only heals overnight, even let them help the neighbors or scavenge. Bandaging the character and giving him/her time to rest in a bed during the day and overnight will guarantee a speedy recovery, and if the character is only Slightly Wounded, one can just give them bed rest and they will naturally heal without any other medical need.
 
   
 
== Overview ==
However the bed is the key to recovering in Survivors, as it will heal a person faster than if they were standing/sitting in a chair, granted they have been bandaged first.
 
  +
Characters can become wounded through combat, during raids, or having a fight during the night with a violent survivor such as [[Roman]]. Wounds function with similar mechanics to that of illness, except that they are primarily treated with bandages. Bandaging a character and giving them time to rest in a bed during the day and night will allow for a speedy recovery. If the character is only Slightly Wounded, bed rest alone may be sufficient for recovery without additional intervention. Alternatively, characters may seek treatment at the City Hospital from the nurses if they are more than slightly wounded.
 
== Brief table ==
 
== Brief table ==
 
{| border="1"
 
{| border="1"
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| Slightly Wounded
 
| Slightly Wounded
 
|<nowiki>- Character makes negative comments (Whine/complain)</nowiki>
 
|<nowiki>- Character makes negative comments (Whine/complain)</nowiki>
|<nowiki>- Get hurt through scavenging</nowiki>
+
|<nowiki>- Get hurt when scavenging</nowiki>
 
<nowiki>- Get hurt from raids</nowiki>
 
<nowiki>- Get hurt from raids</nowiki>
   
 
<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki>
 
<nowiki>- Get hurt from other survivors when they are sad and angry</nowiki>
   
<nowiki>- Get cold in Winther</nowiki>
+
- Get cold in Winter
 
|<nowiki>- Using </nowiki>[[Bandages]]
 
|<nowiki>- Using </nowiki>[[Bandages]]
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]]
 
   
 
<nowiki>- Being fed, rest in bed, not being </nowiki>[[Tiredness|Very Tired]] or worse have a chance to revive to normal
 
<nowiki>- Being fed, rest in bed, not being </nowiki>[[Tiredness|Very Tired]] or worse have a chance to revive to normal
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| Wounded
 
| Wounded
 
|<nowiki>- Character makes negative comments (urges for aid)</nowiki>
 
|<nowiki>- Character makes negative comments (urges for aid)</nowiki>
<nowiki>- Automatically go to rest while preforming tasks</nowiki>
+
<nowiki>- Automatically goes to rest while preforming tasks</nowiki>
   
<nowiki>- Combine with other crisis states makes movement slowdown</nowiki>
+
<nowiki>- Combined with other crisis states makes movement slower</nowiki>
|<nowiki>- Get hurt through scavenging</nowiki>
+
|<nowiki>- Get hurt when scavenging</nowiki>
 
<nowiki>- Get hurt from raids</nowiki>
 
<nowiki>- Get hurt from raids</nowiki>
   
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<nowiki>- Being in other crisis states without being treated</nowiki>
 
<nowiki>- Being in other crisis states without being treated</nowiki>
   
<nowiki>- Get cold in Winther</nowiki>
+
- Get cold in Winter
 
|<nowiki>- Using </nowiki>[[Bandages]]
 
|<nowiki>- Using </nowiki>[[Bandages]]
 
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]]
 
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]]
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|-
 
|-
 
| Severely Wounded
 
| Severely Wounded
|<nowiki>- Character makes negative comments</nowiki>
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|<nowiki>- Character makes negative comments</nowiki>(desperate cries for bandages)
(desperate cries for bandages)
 
   
<nowiki>- Automatically go to rest while preforming tasks</nowiki>
+
<nowiki>- Automatically goes to rest while preforming tasks</nowiki>
   
<nowiki>- Combine with other crisis states makes movement slowdown</nowiki>
+
<nowiki>- Combined with other crisis states makes movement slower</nowiki>
 
<nowiki>- Not able to </nowiki>[[scavenge]]
 
   
 
<nowiki>- Makes survivors in group sad</nowiki>
 
<nowiki>- Makes survivors in group sad</nowiki>
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<nowiki>- Being </nowiki>'''Wounded''' too long without treatment
 
<nowiki>- Being </nowiki>'''Wounded''' too long without treatment
   
<nowiki>- Get cold in Winther</nowiki>
+
- Get cold in Winter
 
|<nowiki>- Using </nowiki>[[Bandages]]
   
|<nowiki>- Using </nowiki>[[Bandages]]
 
 
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]]
 
<nowiki>- Healed by nurse at </nowiki>[[City Hospital]]
|<nowiki>- Being Lethally Wounded after 2 days without treatment</nowiki>
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|<nowiki>- Becomes </nowiki>'''Lethally Wounded''' after 2 days without treatment
  +
<nowiki>- Being </nowiki>Lethally Wounded''' '''after 1 day with other crisis states
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<nowiki>- Becomes </nowiki>'''Lethally Wounded''' after 1 day with other crisis states
   
 
<nowiki>- Others can help character to feed, heal</nowiki>
 
<nowiki>- Others can help character to feed, heal</nowiki>
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| Lethally Wounded
 
| Lethally Wounded
 
|<nowiki>- Slows down character movement</nowiki>
 
|<nowiki>- Slows down character movement</nowiki>
 
<nowiki>- Not able to </nowiki>[[scavenge]]
  +
 
<nowiki>- Not able to Guard</nowiki>
  +
 
<nowiki>- Similar to "Severely Wounded"</nowiki>
 
<nowiki>- Similar to "Severely Wounded"</nowiki>
 
|<nowiki>- Similar to Wounded</nowiki>
 
|<nowiki>- Similar to Wounded</nowiki>
 
<nowiki>- Being </nowiki>'''Severely Wounded''' too long without treatment
 
<nowiki>- Being </nowiki>'''Severely Wounded''' too long without treatment
   
<nowiki>- Get cold in Winther</nowiki>
+
<nowiki>- Get cold in Winter</nowiki>
 
|<nowiki>- Using </nowiki>[[Bandages]]
 
|<nowiki>- Using </nowiki>[[Bandages]]
 
 
|<nowiki>- Others must help character to feed, heal</nowiki>
 
|<nowiki>- Others must help character to feed, heal</nowiki>
 
<nowiki>- Death after 2 days without treatment, or get killed from being raided.</nowiki>
 
<nowiki>- Death after 2 days without treatment, or get killed from being raided.</nowiki>
 
<nowiki>- Cannot guard or scavenge</nowiki>
 
 
|}
 
|}
  +
[[Category:Character States]]

Revision as of 19:35, 13 October 2019

It's just a scratch...

–Various Characters


Overview

Characters can become wounded through combat, during raids, or having a fight during the night with a violent survivor such as Roman. Wounds function with similar mechanics to that of illness, except that they are primarily treated with bandages. Bandaging a character and giving them time to rest in a bed during the day and night will allow for a speedy recovery. If the character is only Slightly Wounded, bed rest alone may be sufficient for recovery without additional intervention. Alternatively, characters may seek treatment at the City Hospital from the nurses if they are more than slightly wounded.

Brief table

Level of State Effect Cause Treatment Note
Normal No effect None None - This is the default state for the characters
Slightly Wounded - Character makes negative comments (Whine/complain) - Get hurt when scavenging

- Get hurt from raids

- Get hurt from other survivors when they are sad and angry

- Get cold in Winter

- Using Bandages

- Being fed, rest in bed, not being Very Tired or worse have a chance to revive to normal

- Potential being better or worse depend on other crisis states/temperature

- Has a slight chance of self-healing without bandages

Wounded - Character makes negative comments (urges for aid)

- Automatically goes to rest while preforming tasks

- Combined with other crisis states makes movement slower

- Get hurt when scavenging

- Get hurt from raids

- Get hurt from other survivors when they are sad and angry

- Being in other crisis states without being treated

- Get cold in Winter

- Using Bandages

- Healed by nurse at City Hospital

- Others can help character to feed, heal
Severely Wounded - Character makes negative comments(desperate cries for bandages)

- Automatically goes to rest while preforming tasks

- Combined with other crisis states makes movement slower

- Makes survivors in group sad

- Similar to Wounded

- Being Wounded too long without treatment

- Get cold in Winter

- Using Bandages

- Healed by nurse at City Hospital

- Becomes Lethally Wounded after 2 days without treatment

- Becomes Lethally Wounded after 1 day with other crisis states

- Others can help character to feed, heal

Lethally Wounded - Slows down character movement

- Not able to scavenge

- Not able to Guard

- Similar to "Severely Wounded"

- Similar to Wounded

- Being Severely Wounded too long without treatment

- Get cold in Winter

- Using Bandages - Others must help character to feed, heal

- Death after 2 days without treatment, or get killed from being raided.