This War of Mine Wiki

Midoryu Midoryu 29 January 2020
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Contributing to the Wiki - Final Cut Location Notes

Throughout my journey in updating everything Final Cut related, I've had to run several painstaking nights over and over again, testing enemy AI and basic flag triggers. It's fun in that you get to find bugs, and other tidbits and trivia that enrich your experience of the game even more.

Since the idea of Wikis is to share information, I've decided to release my notes for several of the Final Cut locations that I've tested. They are as meticulous as I could make them, and they're all information that have been updated into their respective pages. Below are my findings. Enjoy!

Ruined Toy Store
-5 electronic parts
-1 lock pick
-2 crowbar locations
-1 rubble
-friendly NPC first night, cannot trade toy (x1)
-4 axeable furniture

Pharmacy
-Wounded brother…







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Midoryu Midoryu 20 December 2019
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This Hoard of Mine - Picking My Roster

In order for ultimate hoarding, I needed to assemble my A Team and somehow tweak the survival conditions. Deciding on the environment was the easy part, since the custom scenarios page gave me just what I needed. I picked a bunch of Final Cut maps out of curiosity, lowered the intensity, duration and timeframe of winter, and dialed back intensity of the fighting all the way to schoolyard scuffle.

For my A Team, I knew building materials would be hard to come by, but also that things would pick up fast once I got my farms going. Being able to produce high-value items from those farms consistently would allow me to make trades for more Components, Woods, and other crafting essentials, thereby feeding a positive feedback cycle. This meant I ne…

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Midoryu Midoryu 19 December 2019
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This Hoard of Mine - Cheesing Through a Custom Scenario

This War of Mine was meant to be played with a solemn attitude. It rips away at our guard and brings out the (often unwilling) monster in all of us. The people who learn the most from this game demonstrate high empathy, grounded moral values, and a hope for society that show just how much we still care, deep down inside.

And that's all well and good. I've been there too at some point. This game is a toll route to survival and it demands our emotional energy as its price. I emerged from my initial playthroughs with a sombre optimism about society's ability to pull through and show kindness in the worst of times. That's the hallmark of a good game - an effectively communicated central theme.

But you know what these games do to you, after you f…

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