|“||In war, not everyone is a soldier||”|
–This War of Mine, 11 Bit Studios
List of Traders
Traders will barter goods with your survivors. Every so often--after several days have passed--a traveling trader named Franko will show up at your shelter's front door and offer to barter. To access other traders, a survivor must scavenge at that trader's location (see table below).
To trade, click on the trade icon next to the trader. This will take you to a trade screen where you will see your goods on the left and the traders goods on the right. Click items on both sides to select them for trading. As you select items, a variety of messages will appear at the very top of the screen. If the message says "it's very generous of you", you are paying too much. If the message says "It won't do, try harder",the trader will not accept that offer. You can maximize the value of a trade by adding items on the traders side until you get the "no deal" message, and then removing one low value item.
Katia has the trait Bargaining Skills, which allow her to trade more efficiently with Franko and some other traders, getting a lower price.
Every trader has a variety of things to barter. Some traders offer a better exchange rate for some goods. For example, Franko gives more barter value for guns than would be received trading guns to Matey. On the other hand, Matey gives more barter value for Medications, Bandages and Herbal Meds than trading the same items to Franko. For more details see each respective trader's article.
Brief Overview of Traders
|Name||Location||Likes to buy||Usually sells||Comments|
|Our Shelter||Anything||Assorted||Visits the shelter every 3 days or so|
Steep trading rates
|Going past is considered trespassing|
|Parts, Gun Parts,
|Going past is considered trespassing
Always has Canned Food, Vegetables, Tools
|Prefers a charitable trade|
|Brothel||No Preferences||Broken Shotgun,
|Going past is considered trespassing|
|Shelled School||Weapons||Tobacco||Going past is considered trespassing|
|Semi-Detached House||No Preferences||Pure Alcohol||Going past is considered trespassing|
|St. Mary's Church||No Preferences||Assorted||Has a lot of books|
|Hotel||No Preferences||Medicine, Tobacco,
Food, Lock Picks,
Parts, Alcohol, Fuel
|Has a lot of Alcohol and Fuel|
|Central Square||Non-Material items||Materials,
|Will not accept materials for barter|
|Central Square||Non-Alcoholic and
|Will not accept Alcoholic or Tobacco products for barter|
|Central Square||Non-Medical items||Medications,
|Trades poorly for medical-related items|
|Central Square||Non-Food items||Canned Food,
|Trades poorly for food-related items|
|Decrepit Squat||Raw Food,
|Nothing. He begs
|Can be given food for charity.|
Will show a secret hiding spot if given food.
|Taras||Museum Trader||Anything||Assorted||Visits the shelter 3 days or so and demands for case files.
|Saba||Bakery||Raw Food, Water, Sugar||Assorted||Can fight bandits coming inside if warned.|
Each item has a value set either on entering a scavenging location, or at the start of the day in Franko's case. Components always have a value of 1. Using Katia to trade allows you to complete a trade if you are offering more value than the trader. Without her, a trader marks up the value of items by approximately 20% varying on the item, the trader, and in game events.
Some item values believed to be constant:
|Assault Rifle||38||74||1||(est 44 for Franko)|
|Broken Assault Rifle*||9||20||1|
|Clean Water||1||2||10||0.5 in Summer|
|Components||1||2||4||1.5 in Winter|
|Filter||3.5||7||4||1.5 in Winter|
|Fuel||1.5||3||4||2 in Winter|
|Guitar||**||4||2 in Winter|
|Military Vest||38||74||1||(est 44 for Franko)|
|Pistol*||21||43||1||(est 24 for Franko)|
|Scoped Assault Rifle||**||74||1|
|Wood||1.5||3||2||2 in Winter|
*Value2 Column - Item base values extracted from game data files.