List of Locations


An example map with all locations discovered for the playthrough

In Classic Modes

Exclusive to Stories Mode

The following areas are only available in one or more of the Stories DLC. Other areas do appear and some are modified for the Stories DLC.


Locations in the game are situated in the fictitious war-torn country of Graznavia, Pogoren. The exact location of some areas can differ slightly from one playthrough to the next, so there is no official map. For example, the Construction Site can sometimes be in the NW corner of the map and in other playthroughs will be located in the NE. Furthermore, some locations may never be discovered in favor of other locations, such as is the case with Central Square and Sniper Junction. When one of these locations is discovered then the other will not.

The city map is displayed every night after 8 pm, during which a character can be selected for scavenging at a location. In the beginning of the game, only a couple of areas are unlocked. As the days pass, additional areas are unlocked. During the course of a game, inclement weather or fighting in the streets can block off potential scavenging locations, which will appear grayed-out on the map; they will become re-accessible once these events end. These can be predicted by news on the Radio.


A location description example

Each location has a description indicating the type and quantity of items, and the danger level, which can help the player know where to scavenge. Possible descriptions include:

  • Foods
  • Materials
  • Meds
  • Weapons
  • Parts
  • Ingredients (For Central Square)
  • Possible Trade
  • Danger/ Caution advised

The phrase indicates the quantity of goods available (Some, Lots of, Huge amount of).

Some locations are good to scavenge first due to being abandoned- such as the Abandoned Cottage, Ruined Block of Flats, or Shelled Cottage.

After the first visit to a location, a percentage will appear next to the title of the location. This percentage will indicate the amount of loot the player has extracted from the location compared to how much is left at the location including NPCs inventory (still alive as corpses with their loot disappear when leaving a location).

Locations and Equipment

Locations may have one or more obstacles such as locked doors, piles of rubble, or metal bars. To get past them, players must bring the right equipment to deal with each obstacle.

Location Saw Blades Crowbars / Lock Picks Shovels
Airport 1 3
Airport (Father's Promise) 1
Abandoned Cottage 2 1
Bakery (Final Cut) 1
Brothel 2 2
Brother's House ? ? ?
Central Square 2 2 2
City Hospital 3 2
City Hospital (Father's Promise) 1 1
Construction Site (Soldiers) 2 1
Construction Site (Snipers) 1 2 1
Decrepit Squat 1 1
Garage 1 1
Ghost House 1 1
Hotel (Bandits) 3 1
Hotel (Scavenger) 6 4
Hotel (Trader) 2 2
Looted Gas Station 1 1 1
Looted Gas Station (Father's Promise) 1 1 1
Military Outpost 3 4
Music Club (Final Cut)
Old Town 1 2 1-2
Quiet House 3
Old Church (Father's Promise)
Port 1 2
Railway Station (Final Cut) 1 2
Ruined Block of Flats 2
Ruined Block of Flats (Father's Promise) 2
Ruined Toy Store (Final Cut) 2 1
Ruined Villa (Couple) 2
Ruined Villa (Soldiers) 1 4
Samuel Institute, The 1 1
Semi-Detached House (Girls) 3 3
Semi-Detached House (Trader) 5-6 2-3
Shelled Brewery (Final Cut) 1 2
Shelled Cottage 2 2
Shelled School (Father's Promise) 1 2
Shelled School (Homeless) 2 1 4
Shelled School (Rebels) 2 2
Small Apartment Building (Bandits) 2 1
Small Apartment Building (Family) 2 3
Sniper Junction 2 1
St. Mary's Church (Bandits) 1 1 1
St. Mary's Church (Faithful) 2-4 4-5
Supermarket (Scavengers) 2
Supermarket (Soldiers) 2 1
Toy Store
Warehouse 2 1-2
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