This War of Mine Wiki
Tag: Visual edit
Tag: Visual edit
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<nowiki>- Other become sad by witnessing Starving character</nowiki>
 
<nowiki>- Other become sad by witnessing Starving character</nowiki>
   
<nowiki>- Makes other crisis states worse(Illness, Wounded, Mood)</nowiki>
+
<nowiki>- Makes other crisis states worse(</nowiki>[[Illness]], [[Wounded]], [[Mood]])
 
|Not being fed for 1 day( 1 level per day)
 
|Not being fed for 1 day( 1 level per day)
|Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food
+
|Being fed with [[Cooked Meal]], [[Canned Food]] or 2 [[Vegetables]] or [[Raw Food]]
 
|
 
|
 
<nowiki>- Last for 1 day( 1 level per day)</nowiki>
 
<nowiki>- Last for 1 day( 1 level per day)</nowiki>
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<nowiki>- Similar to "Starving"</nowiki>
 
<nowiki>- Similar to "Starving"</nowiki>
 
|Not being fed for 1 day
 
|Not being fed for 1 day
|Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food
+
|Being fed with [[Cooked Meal]], [[Canned Food]] or 2 [[Vegetables]] or [[Raw Food]]
 
|
 
|
 
<nowiki>- Probably when combine with other crisis states will have a chance to leave the group.</nowiki>
 
<nowiki>- Probably when combine with other crisis states will have a chance to leave the group.</nowiki>
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<nowiki>- After that day without eating, character will die.</nowiki>
 
<nowiki>- After that day without eating, character will die.</nowiki>
 
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|-
| colspan="5"|Note: Being fed by 1 Vegetables or 1 Raw Food counts as half of full meal(Cooked Meal or Canned Food), and add "Still" before the state level: Still Hungry, Still Very Hungry... Their affects are the same as the state level.
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| colspan="5" |Note: Being fed by 1 Vegetables or 1 Raw Food counts as half of full meal(Cooked Meal or Canned Food), and add "Still" before the state level: Still Hungry, Still Very Hungry... Their affects are the same as the state level.
 
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Revision as of 19:25, 22 January 2015

"My stomach is rumbling..." - Bruno

Overview

Hunger is one of a Character States in game. Survivors need to eat every couple days in order to avoid excessive Hunger.

Characters that are 'Very Hungry' or worse combine with other bad states such as Wounded, Tired, Sick will slow down their movement. "Very Hungry" seems prevent "Slightly Sick" and "Slightly Wounded" recover from rest while "Starving" and "Extremely Starving" makes other states worse. "Extremely Starving" character will have a chance to abandoned the group, may taking many precious supplies with them.

Other characters that witness a character starving will become sad- even though they aren't being directly affected by hunger. However being "Well fed" makes most characters content and have positive comment.

Brief table

Level of State Effect Cause Treatment Note
Well fed Maybe Content Being fed at Normal state None Last for 1 day
Normal None None None

- This is the default state for the characters

- Last for 1 day

Hungry (2 levels) Character whines about food Not being fed for 1 day( 1 level per day) Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food Last for 1 day( 1 level per day)
Very Hungry (2 levels)

- Character whines about food

- Combine with other crisis states makes movement slowdown

Not being fed for 1 day( 1 level per day) Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food Last for 1 day( 1 level per day)
Starving (2 levels)

- Character whines about food

- Combine with other crisis states makes movement slowdown

- Other become sad by witnessing Starving character

- Makes other crisis states worse(Illness, Wounded, Mood)

Not being fed for 1 day( 1 level per day) Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food

- Last for 1 day( 1 level per day)

- Probably when combine with other crisis states will have a chance to leave the group.

Extremely Starving

- Similar to "Starving"

Not being fed for 1 day Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food

- Probably when combine with other crisis states will have a chance to leave the group.

- After that day without eating, character will die.

Note: Being fed by 1 Vegetables or 1 Raw Food counts as half of full meal(Cooked Meal or Canned Food), and add "Still" before the state level: Still Hungry, Still Very Hungry... Their affects are the same as the state level.

Treatment

  • Well Fed- lasts 1 day
  • Normal (no message)- lasts 1 day
  • Hungry - lasts 2 days
  • Very Hungry - lasts 2 days
  • Starving - lasts 2 days
  • Extremely Starving - lasts 1 day, if you don't feed him/her during this day, then he/she will surely die (message seen in the next morning)

Eating a Cooked Meal or Canned Food satisfies hunger to the previous level no matter if it's the 1st or 2nd day into that level of hunger. So for example, if a character is on the 2nd day of 'Hungry' status and eats a Cooked Meal, then he will no longer be hungry. If a character is on either the 1st or 2nd day of 'Very Hungry' status and eats then he will revert to 'Hungry' status. Due to the scarcity of food, it is advantageous to eat on the second day of 'Hungry' status and never allow the survivors to reach 'Very Hungry' status.

Note: Survivors can experience 'Hungry' status and still avoid being traumatized in their Character notes, though they will make remarks in-game about being hungry.

Eating Raw Food

Eating uncooked Raw Food or Vegetables will result in "Still Hungry", "Still Very Hungry" or "Still Starving" status. Leaving a survivor at this point is merely halting the progression of hunger til the next day. Eating a second Raw Food or Vegetables will satisfy hunger by one level, though satisfying hunger this way is a waste of resources.

Remedies

Short-Term

The short-term goal is to build the Stove, and use Raw Food, Water, and optionally Vegetables to prepare a Cooked Meal. Otherwise, survivors can eat Canned Food.

In the beginning of the game, Raw Food can be obtained by scavenging and is usually found inside abandoned refrigerators. It is also possible to steal from owned refrigerators (marked as Private Property) though the act of stealing may traumatize some survivors to a state of sadness. Raw Food can also be obtained from Traders though it is expensive.

Long-Term

After upgrading the Simple Workshop to the Improved Workshop, the Traps for Small Animals can be built (maximum of 2), which produces 2x Raw Food each (after 1-3 days) for a single Raw Food, Fertilizer, or Canned Food used as bait.

The Vegetable Garden can eventually be built, which allows for the growing of Vegetables using Fertilizer and 10 units of Water.

Notes

  • Drinking alcohol while Sad and Hungry will lower Sad level; hunger level will be set to Still Hungry. Please note that you cannot serve Anton with alcohol nor with Moonshine, as he's abstinent.
  • As survivors at Hungry state can still function at the level of a well-fed one, it makes sense to feed survivors (once every two days) immediately when they reach the Very Hungry state to save food. Do this very early in morning (before sending them to do anything else), to minimize the impact of this level on their mood/speed (the mood tends to go down as soon as they are very hungry).
  • If you forget to or cannot feed someone on the 2nd day of being very hungry and that person becomes starving as a result, don't panic, just feed that person two times in a row to put that person back in schedule with others (bring him/her to hungry level).