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My stomach is rumbling...

–Bruno

Overview[]

Hunger is one of the Character States in the game. Survivors need to eat every couple days in order to avoid excessive Hunger.

Characters that are 'Very Hungry', or worse, when combined with other bad states such as Wounded, Tired, and Sick will have slower movement speed. "Very Hungry" status seems to prevent "Slightly Sick" and "Slightly Wounded" characters from recovering via rest. "Starving" and "Extremely Starving" states can make other states worsen. An "Extremely Starving" character may abandon the group, taking many precious supplies with them.

Other characters that witness a character starving will become sad- even if they aren't being directly affected by hunger. However, being "Well fed" makes most characters content and have positive comments in their character notes.

Brief table[]

Level of State Effect Cause Treatment Note
Well fed Maybe Content

Increases movement speed

Being fed at Normal state None Character moves faster

Last for 1 day

Normal None None None

This is the default state for the characters

Last for 1 day

Hungry (2 levels) Character complains of hunger Not being fed for 1 day total Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food Last for 2 days( 1 level per day)
Very Hungry (2 levels)

- Character complains of hunger

- Combine with other crisis states makes movement slowdown

- Makes other crisis states worse(Illness, Wounded, Mood)

Not being fed for 3 days total Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food Last for 2 days( 1 level per day)
Starving (2 levels)

- Character character complains of extreme hunger

- Combine with other crisis states makes movement slowdown

- Other become sad by witnessing Starving character

- Makes other crisis states worse(Illness, Wounded, Mood)

Not being fed for 5 days total or 2 days after being Very Hungry Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food

Last for 2 days( 1 level per day)

When combined with other crisis states, character may have a chance to leave the group.

Extremely Starving

- Similar to "Starving"

Not being fed for 7 days total or 2 days after Starving Being fed with Cooked Meal, Canned Food or 2 Vegetables or Raw Food

When combined with other crisis states, character may have a chance to leave the group.

Character WILL die if not fed for yet another day.

Note: Vegetables or Raw Food counts as half of a full meal(Cooked Meal or Canned Food), and adds a "Still" prefix to the state level(Still Hungry, Still Very Hungry, etc). Their effects are the same as the stat level.

Treatment[]

  • Well Fed- lasts 1 day
  • Normal (no message)- lasts 1 day
  • Hungry - lasts 2 days
  • Very Hungry - lasts 2 days
  • Starving - lasts 2 days
  • Extremely Starving - lasts 1 day, if you don't feed them during this day, then they will surely die (message seen in the next morning)

Eating a Cooked Meal or Canned Food satisfies hunger to the previous level no matter if it's the 1st or 2nd day into that level of hunger. So for example, if a character is on the 2nd day of 'Hungry' status and eats a Cooked Meal, then they will no longer be hungry. If a character is on either the 1st or 2nd day of 'Very Hungry' status and eats then they will revert to 'Hungry' status. Due to the scarcity of food, good strategies are:

  • Eating on the 2nd phase of "hungry", going back to "normal" state.
  • Eating on the 1st phase of "very hungry", going back to 1st phase of "hungry". This can be useful if you have a hard time keeping track if it's the 1st or 2nd phase of "hungry" state, and doesn't have any downside in comparison with the first strategy (except more complains about food).
  • Eating on the 2nd phase of "very hungry". A more desperate strategy that lets you eat only once every three days. The downside is the fact that you have to deal with "very hungry" state once every three days.
  • Eating on odd days only, starting on Day 3. Generally, no survivor starts hungry, and will have been hungry for two days by Day 3. They can then be fed, and the process repeated on Day 5 - and so on. Note: this strategy becomes less reliable if a new survivor joins the shelter on an even day. Feeding of children will also require extra consideration.

Note: Survivors can experience 'Hungry' status and still avoid being traumatized in their Character notes, though they will make remarks in-game about being hungry.

Eating Raw Food[]

Eating uncooked Raw Food or Vegetables will result in "Still Hungry", "Still Very Hungry" or "Still Starving" status. Leaving a survivor at this state is merely halting the progression of hunger till the next day. Eating a second Raw Food or Vegetables will satisfy hunger by one level, though satisfying hunger this way is an extremely sub-optimal use of resources.

Remedies[]

Short-Term[]

The short-term goal is to build the Stove, and use Raw Food, Clean Water, and optionally Vegetables to prepare a Cooked Meal. Otherwise, survivors can eat Canned Food.

In the beginning of the game, Raw Food can be obtained by scavenging and is usually found inside abandoned refrigerators. It is also possible to steal from owned refrigerators (marked as Private Property) though the act of stealing may traumatize some survivors to a state of sadness. Raw Food can also be obtained from Traders, though it is expensive.

Long-Term[]

After upgrading the Simple Workshop to the Improved Workshop, the Traps for Small Animals can be built (2 maximum), which produces 2x Raw Food each (after 1-3 days) for a single Raw Food, Fertilizer, or Canned Food used as bait.

The Vegetable Garden can eventually be built, which allows for the growing of Vegetables using Fertilizer and 10 units of Clean Water.

Notes[]

  • As hungry survivors function no less than ones at the Normal state, the player is recommended to feed survivors once every two days immediately when they reach the second level of the Hungry state, or the 1st level of very hungry state to save food.
  • If you forget to or can't feed someone on the 2nd stage of Very Hungry and they get to Starving as a result, just feed them two times in a row to bring them back to Hungry level.
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