“ | I could use a rest... | ” |
Overview[]
Brief table[]
Level of State | Effect | Cause | Treatment | Note |
Normal | No effect | None | None | - This is the default state for the characters |
Tired | - Character makes negative comments
- Combine with other crisis states makes movement slowdown |
- Scavenging
- Guarding - Helping neighbors - Arguing, fighting, sob all night |
- Rest in bed | - Don't let character be sad for too long or else they will have a chance to argue, fight, sob with other all night. |
Very Tired | - Character makes negative comments
- Automatically go to rest while preforming tasks - Combine with other crisis states makes movement slowdown |
- Scavenging
- Guarding - Helping neighbors - Arguing, fighting, sob all night |
- Rest in bed | - Don't let character be sad for too long or else they will have a chance to argue, fight, sob with other all night.
- Other can help character to feed, heal |
Exhausted | - Character makes negative comments
- Automatically go to rest while preforming tasks - Slows down character movement - Not able to scavenge |
- Scavenging
- Guarding - Helping neighbors - Arguing, fighting, sob all night |
- Rest in bed | - Automatically forced to go to sleep even when setting the character to guard and return being Very Tired in next day.
- Don't let character be sad for too long or else they will have a chance to argue, fight, sob with other all night. - Other can help character to feed, heal |
Extremely Exhausted | - Disabled all regular functions
- Not able to scavenge |
- Scavenging* ➜ Helping neighbors
(2x nights in a row away from shelter) *Slept poorly/Tired +Negative Mood +Illness/Wounded* |
- Rest in bed | - This level of state can only be got by scavenging and helping neighbors. An Exhausted character on guard will automatically go to sleep themselves.
- Other must help character to feed, heal |