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Oh dear, that is embarrassing. I know I'm not much of an asset in this terrible situation. I have good administrative and logistical skills, which won't be of any use, given the circumstances. I'm told I'm a good caregiver - I really love kids. On the other hand, perhaps it's good that they don't have to suffer here with us... What else? I have a driver's license... sorry, that was my poor attempt at a joke.

–Cveta's Description

Overview[]

Cveta is one of the playable characters found in the game. She was an elementary school principal. During the war she chose to stay at school along with her students and their parents.

Cveta has the trait Loves Children. Despite the trait name suggesting an effect related to children, there's no evidence in the code proving the existence of such an effect.

Cveta

Cveta's in-game appearance.

Appearance[]

Cveta wears a green coat over a white shirt, and a pair of brown pants. She carries a red brown shoulder bag.

Personality[]

Cveta belongs to the altruistic archetype. She has a caring and nurturing personality due to her background as a teacher.

Cveta is very idealistic and morally aware. She heavily disapproves of immoral actions like theft or murder on principle, even against bandits and soldiers. However, she’ll make an exception if it’s part of an on-site quest (e.g. the snipers at the Construction Site or the soldier at the Supermarket). Conversely, she will become happy by aiding other NPCs in all cases. She's also very concerned if a fellow survivor is suffering from negative statuses. If her mood is negative, she’ll likely sob all night and disturb others’ sleep. She likely won’t rob the shelter when leaving, and is most likely to commit suicide out of all archetypes.

If traumatized enough, she will permanently shift to the apathic [sic] modifier. Cveta turns more indifferent and apathetic, and consequently less sensitive to all events, as she becomes hopeless about her situation and resigned to her fate.

Strategy[]

Overall, Cveta is more of a challenge-type character. Her poor stats make her one of the worst survivors in the game. With the smallest inventory of 8 slots, Cveta is a poor scavenger, only slightly better than Anton because she can run faster. She's also poor at guarding.

Cveta is the worst character at combat, with a tier F combat proficiency. She's the only character who cannot perform an instant kill in any circumstances. However, with a hatchet and against an opponent without a melee weapon, she can injure them enough with a stealth ambush to most likely leave them begging for mercy (though there's a small chance that they won't). This will remove them as an immediate threat, but other enemies will still know her location if she hides in a surrendered enemy's line of sight. It's possible to immediately finish them off with a firearm afterwards at the cost of alerting others to the gunshot.

Cveta's very high empathy makes her a bad choice to commit crimes while scavenging.

Recruitment Speech[]

Thank you for answering the door, people tend to be so mistrustful of others nowadays. I'm Cveta, I used to be a principal of an elementary school. You're probably wondering what the reason of my visit could be... Well, honestly, I'm afraid to be alone in this dreadful situation. Would you mind if I stayed with you? I can take care of any children that might be with you.

Death Note[]

I wonder if Cveta would be a good teacher, one that would help children cope with their memories of war. I’ll never find out now.

–Note on dead body

Character Story[]

Note: Due to an error, both variants of the 4th segment aren't available in-game. They can only be found in the game files.

  1. "It's terribly quiet here, don't you think?... Ah, no, of course not, what with all the shooting and bombing, I just mean... This is my job conditioning showing, I'm afraid. You see, I'm a teacher. An elementary school principal."
  2. "With the start of the siege, the attendance fell, as many parents chose to keep their kids home. One young man advised me to cover the windows with mattresses from the gym. "That's silly, children need the light to read", I said, "and besides, it's not like anyone is going to target the school!"
  3. "I decided to move the children to the southern classrooms facing the gym and ordered them to sit in the benches away from the windows, just in case. That saved them when a shell fell on the street and all the panes in the northern wall shattered into a hail of glass shards. We covered the windows after that."
  4. "One Friday, I got a phone call: "Oh shit, sorry, is this the teacher? It's you! Oh no. Oh no. They told us the school had been evacuated. That there's a rebel outpost there. Get the kids out, now!" I rang the fire alarm and we barely managed to get away. "Why are they trying to kill us?", I heard one girl ask. "They aren't, dearie. It's all a terrible mistake", I answered."

Traumatized variants:[]

  1. "We could all use some cheering up, don't you think? Let me tell you a story... oh, I'm sorry, this is just my job conditioning showing, I'm afraid. You see, I used to be a teacher. An elementary school principal, if a lousy one."
  2. “When the shooting started, parents were wary of sending their children to school. “What nonsense”, I said, “This is the safest place for them”. I was so confident that I didn’t even cover the windows. Big, beautiful windows letting the light inside for kids to learn in a healthy environment. I was so stupid."
  3. "Parents were right. Just to appease their fears, I moved the classes to more sheltered rooms. And that saved the children when the army landed a shell right in front of the school - the window panes shattered, but the hail of glass shards fell on empty benches and seats. We covered the windows after that."
  4. "But I was still incredulous that anyone might target the children deliberately. I was wrong again. We had to evacuate in terrible haste, when an anonymous caller told me that the school would be fired upon in minutes. I finally got disillusioned when the shells destroyed my school just as we were running away. "Why are they trying to kill us?", I heard one girl cry. I didn't have an answer. I still don't."

Endings[]

Spoiler Warning: Plot and/or ending details follow.

Ending
Type
Ending Description
Dead "What answers could have Cveta found for all the difficult questions her pupils could pose, had she lived to see the end of the war? Now the children will have to find them on their own."
Suicide "Bitter, unable to face the harsh reality of war any longer, Cveta committed suicide. Her students will have to rely on someone else to help them recover from the trauma of war."
Abandoned "Cveta quietly left the shelter, leaving no word behind. She somehow managed to survive the war, but didn't return to teaching."
Rejected "We decided that maybe others could make good use of Cveta's abilities. After all, we had no kids to care for, which was probably for the best."
Karma "Cveta saved her own life, but not the internal fire that gave it a purpose. Disillusioned and bitter, she never returned to teaching and withdrew from public life, scraping a living on her meager disability pension."
Sad "With the children returning to school, Cveta couldn't help herself from getting back to the familiar routine that once again gave a purpose to her life. But she never got rid of the fear for her pupils and of the returning nightmares."
Good "The war didn't extinguish the flame that drove Cveta to give everything to her calling. And one day, she got a visit from a former pupil - the same who made a frantic call one Friday to make sure that his old school had really been evacuated."

Trivia[]

Cveta and Anton were friends back in high school, but no longer contacted each other after graduation.

Playable Characters
70px-Anton 70px-Arica 70px-Boris 70px-Bruno 70px-Cveta 70px-Emilia
Anton Arica Boris Bruno Cveta Emilia
70px-Katia 70px-Marin 70px-Marko 70px-Pavle 70px-Roman 70px-Zlata
Katia Marin Marko Pavle Roman Zlata
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