
Death. The final state.
Overview[]
Character States are states which reflect character health. There are 6 major categories of character states: Mood, Hunger, Illness, Wounded, Tiredness, Sleep, and as of the Final Cut update, a "Pregnant" state exclusive to Livia. Each of the 6 states are affected by characters' actions and have a close relationship to each other. The player must watch and manage character states throughout the game, or else a character can end up dying. In the beginning, 2 random character starts either slightly sick or slightly wounded.
Some characters are less likely to get injured/sick and have a much quicker/better chance at recovering. Marko and Bruno, for example, are less vulnerable to illnesses and injuries and recover faster than Katia.
Brief table[]
State | Worst effect | Cause of state | General cause | General treatment | Effect to other states |
---|---|---|---|---|---|
Moods | Disabled all regular functions at the worst level |
|
|
|
None |
Hunger | Starving to death | Not being fed | None | Being fed | Makes Wounded, Illness, Moods worse |
Wounded | Death | Get hurt from scavenging, raids | Movement are slightly slowed unless being targeted by hostile characters |
|
Makes Wounded, Illness, Moods worse |
Illness | Death | Randomness by being cold too long | None |
|
Makes Wounded, Illness, Moods worse |
Tiredness | Disabled all regular functions at the worst level |
|
Makes certain action unusable or more likely to fail | Sleep in bed | None |
Sleep | Very Tired | Sleep without bed or not sleeping at all | Makes certain action unusable or more likely to fail | Being tired | |
Pregnancy | None | Permanent effect to Livia during Final Cut Scenario. |
|
Permanent | None |
Missile Attack Victim | None | Permanent effect to Katia during Forget Celebrations Scenario. |
|
Permanent | Makes Wounded worse if there is an existing wounded state |