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I'm not big with words. I'm just a regular guy. I used to stack stuff on the night shift at a warehouse, by hand mostly. It was tough work but I was always strong, even when I was a kid. Now this place is gone, shelled to hell, and so is my house. My foot was crushed under the rubble. It has healed, but it's still a bit stiff, so I can't run very fast. But I carry more than anyone I know.

–Boris' Description


Overview[]

Boris is one of the Playable Characters found in the game. He used to be a warehouse worker who possesses great strength, but his foot injury impairs him somewhat. His girlfriend and son both died during the war, making him the lone survivor of his family.

Boris has the trait Strong but Slow. He has the biggest inventory with 17 slots, along with decently high combat proficiency and health, with the worst movement speed out of all characters.

Boris

Boris' in-game appearance.

Appearance[]

Boris wears a green sleeveless vest over a white shirt, and a pair of green pants. He carries a dark brown shoulder bag and a smaller light brown one, along with a small white backpack.

Personality[]

Boris belongs to the altruistic archetype. He has a kind of "gentle giant" trait.

Boris is very idealistic and morally aware. He heavily disapproves of immoral actions like theft or murder on principle, even against bandits and soldiers. However, he’ll make an exception if it’s part of an on-site quest (e.g. the snipers at the Construction Site or the soldier at the Supermarket). Conversely, he will become happy by aiding other NPCs in all cases. He's also very concerned if a fellow survivor is suffering from negative statuses. If his mood is negative, he’ll likely sob all night and disturb others’ sleep. He likely won’t rob the shelter when leaving, and is most likely to commit suicide out of all archetypes.

If traumatized enough, he will permanently shift to the apathic [sic] modifier. Boris turns more indifferent and apathetic, and consequently less sensitive to all events, as he becomes hopeless about his situation and resigned to his fate.

Strategy[]

Boris is the one of the best scavengers solely due to his very high capacity at 17 slots, so he can haul more supplies per trip and make clean sweeps. Unfortunately, while he is indeed strong, he is slow and loud, so he is less than useful for ambush strategies, especially in melee situations, unless he's well-equipped with powerful firearms and armour for directly confrontational gunfights (hardcore clearings).

Boris' combat effectiveness is relatively situational. He is a strong fighter, and while on the lower side of the whole spectrum, his backstabs are just as strong as Arica, able to kill with anything stronger than a Crowbar. He is also a quite more durable than other characters. For example, it takes 5 stabs to take down Boris by Emil using a knife, while it takes 4 for Roman and 3 for most other characters. This makes him a ideal candidate to clear hostile locations that require a backstab (eg. Supermarket or Military Outpost), or to engage in a gunfight. However, his slow speed makes it difficult for him to quickly maneuver between hiding spots for a stealth ambush, close in melee range of a firearm-wielding enemy before they can shoot him, or simply retreat if detected. Additionally, his extreme empathy ironically makes him unsuitable for combat, as he will be easily depressed upon killing even outright hostile individuals. Use your discretion based on the location and avoid killing excessively with him. It is suggested to let other combat-capable characters do all the killing, then let him transport what remains on-site.

Despite his situational combat ability, Boris can guard the shelter quite effectively (as shelter guarding foes not require him to move or run), unlike some characters such as Anton or Cveta.

Recruitment Speech[]

My neighbourhood got shelled while I was working on a night shift at a local warehouse. I helped clear the rubble and get the survivors out, but we couldn't save everyone... When I got home I found it in ruins. Can I stay with you for some time? Looks to me like you could use a pair of strong hands.

Death Note[]

Poor Boris… He really was an unhappy man. Maybe it’s better for him that way. Still, I will miss him.

–Note on dead body

Character Story[]

Note: Due to an error, both variants of the 4th segment aren't available in-game. They can only be found in the game files.

  1. "I had a beautiful girlfriend, Ana. We had a kid. A wonderful son. Luka was just like me, he was only seven and already stronger than all the other kids. I bet he would've grown up to be a great weightlifter, as I always wanted to be. If I had saved him."
  2. "When we were hiding in the basement, after they hit our house, we quickly ran out of food and had very little water. I could not move much because of my foot. Ana saved us both. She was a great mother, a real hero. Ana used to go out at night and she was bringing everything we needed."
  3. "Ana was a terrific mother. She'd do anything for Luka. I mean, she did, when he got the runs from bad water he drank. Soon, he was weakening by the hour, so she went to get him the medicine. "You stay here, you can barely walk, and I'll run like the wind", she told me. But you can't outrun a sniper's bullet."
  4. "A stranger came to our basement. He told me that Ana had been shot on the way back. He brought the meds, but it was too late for my poor son. "Don't cry daddy, I'll be fine now! And mum promised to bring us something nice", said Luka shortly before dying. I didn't tell him she was gone. I would give everything to bring them back. I'll always love them."

Traumatized variants:[]

  1. "I had a beautiful girlfriend, Ana. We had a kid. His name was Luka. He was going to be just as strong as me. But she used to pamper him too much. Boys should be brought up tough or they'll turn out soft. Or worse."
  2. "My house was hit and we had to live in the basement. We were hungry, we had very little water. I couldn't do anything, my foot was crushed, and I felt so useless. Ana kept disappearing every night and as I lay there in pain, with Luka in my arms, I couldn't help wondering where she was getting the food she was bringing us."
  3. "One day Luka fell ill with the runs, turned out he'd drunk water from a puddle. "I'm sorry daddy, I ate peanuts and I was terribly thirsty". Salted peanuts. This is not proper food for a child. Soon, he was getting weaker by the hour. Ana said she'd get him meds. She must've felt guilty for she didn't bother to wait for the sunset before she went out."
  4. "On the night of Luka's death some guy appeared out of nowhere and said that he was Ana's friend and that she had asked him to bring us the medicine. But it was too late for Luka. Before leaving, this guy said that Ana had been shot by a sniper... but I will always wonder if she didn't just choose a better life over us."

Endings[]

Spoiler Warning: Plot and/or ending details follow.

Ending
Type
Ending Description
Dead "Luck has finally abandoned Boris, not much of a surprise to him. His strength was not enough to keep him alive. In a just universe, he'd be with his son now."
Suicide "Boris couldn't take it anymore and took his own life, haunted by the memory son's and girlfriend's fate. Maybe he is reunited with them now."
Abandoned "Boris disappeared one night without a trace. He died of liver failure a few years after the war."
Rejected "We decided that we couldn't accept Boris after all. Let's hope he had better luck elsewhere."
Karma "While Boris survived the war, he grew increasingly hateful towards others and spent several years on futile search for the sniper who shot Ana. He died from the injuries suffered in drunken altercation with a man he accused of being her killer."
Sad "Boris managed to see the end of war and tried to put his life back together, mostly with no avail. The memory of his son's and girlfriend's fate haunted him till the end of his days."
Good "Boris won over everything that war threw at him and used his grit and strength to help others rebuild their lives. The memory of Ana's sacrifice and Luka's faith supported him till the end of his days."

Trivia[]

  • According to Boris backstory, his son, Luka, died of illness. In Fading Embers DLC he is still alive at the Orphanage With other children and Adam.
Playable Characters
70px-Anton 70px-Arica 70px-Boris 70px-Bruno 70px-Cveta 70px-Emilia
Anton Arica Boris Bruno Cveta Emilia
70px-Katia 70px-Marin 70px-Marko 70px-Pavle 70px-Roman 70px-Zlata
Katia Marin Marko Pavle Roman Zlata
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