(Update: The Gamepedia-equivalent wiki has now been archived in favor of this one)
Since Fandom and Gamepedia joined forces at the beginning of 2019, they have been hard at work on cross-collaboration initiatives between the two (former) companies. Part of the focus is on bringing users from the two platforms together through things like project crossover. In many cases, it makes sense to combine two or more preexisting wiki communities, bringing the fan community together in one place for all the editing work, updates and discussions to happen. Although it isn't mandatory, crossovers of wikis can be a logical first step toward UCP, the "Unified Community Platform" that will be rolled out in a few months.
You may or may not be aware of a similar wiki to this on Gamepedia (
thiswarofmine.gamepedia.com ). I have been browsing around that wiki lately, and have also been in contact with its Wiki Manager, and it appears there have not been many meaningful edits to that other wiki in over five years. It also seems like the articles on this wiki, in general, are more robust/complete/developed than much of what I am seeing on the Gamepedia wiki. This Fandom wiki also seems to have the advantage of still having an active administrator, content moderator, and a handful of other users who still contribute.
I am looking for some feedback from you, the community, to hear whether you've ever visited the Gamepedia wiki, and what you think of the content/community over there. Are you for, or opposed to a crossover? The way it would work is that one of the wikis would still remain visible, but it would be locked to editing, and a banner would appear at the top of every wiki page, directing viewers to the preferred wiki, which would be a consolidation of both wiki communities. Based on this particular situation, it appears the most logical direction would be to have the Gamepedia wiki direct to this one, and if there is any unique content over there, that isn't already detailed here, it could be ported over.
This game is playable on android tv by downloading game from Google play store. There are issues with combat mode though that doesn't allow characters to engage manually. Characters only enter combat when attacked and the combat sequences are automatic.
So this is day 11 which is more raid so i visit the ruin villa the second time. I do it with marko with a shotgun with 3 round.And a knife just in case when I go in I know that the wife gonna spot me so i wait for emil with a shotgun.When he come i shot him and his HP is very low,However he still attack me.I know that if you attack someone and if they are low on HP they will give up and beg for life however even when emil is low health i was force to kill him.Is there anything wrong?
For anyone interested in playing the base game, This War of Mine will be given away for free at the Epic Game store July 25 - August 1. All you need to do is download their launcher (which is required to play any of their games; similar to Steam).
Hello everyone! I was recently appointed as the "Fandom Wiki Manager" for this wiki. I am here to assist this community in an official capacity and act as a liaison between you, and full-time Fandom staff. If you ever have an issue or question related to this wiki (editing, templates, wiki design, or any other matters related to Fandom), please feel free to contact me on my message wall, and I will assist in any way I can.
Hello everyone! I have recently been appointed as the Fandom Wiki Manager for this wiki. I am here to assist this community in an official capacity and act as a liaison between you, and full-time Fandom staff. If you ever have an issue or question related to this wiki (editing, templates, wiki design, or any other matters), please feel free to contact me on my message wall, and I will assist in any way I can.
Hmmm. So I just finished the game and that was definetly a weird DLC. Given that type of end-game it turns out I crafted a lot of unnecessary stuff. I patched all 5 holes (IIRC) in walls and it didn't matter since I was raided due to always leaving the shelter undefended. The crafting economy seemed very irrelevant to the plot. I wanted to craft cigs but the game seemed to discourage it given Franko's very minimalist inventory and lack of timely visits.
Plotwise, I find holes because the Dissociative Amnesia explanation hints that Adam murdered his brother to acquire meds for Amelia. While I don't have a problem with him taking drastic measures to acquire meds, I think most concerned parents would try to visit the doctor a lot earlier versus staying inside for two days with lacking food and medicine. Adam only takes her to the hospital after she dies. I think the excuse here is that it's too dangerous to go out and Amelia is in poor health so he is avoiding taking her outside. Yet he ends up doing that anyway, due to his inaction- sets up her demise and his resulting mental breakdown in predictable fashion. It's not clear exactly when Amelia dies, but I suspect she died at the shelter and as a result Adam had a mental breakdown. Hoping he can bring her back- he kills his brother in desperation for meds and afterwards visits her school (what for? I suspect he wasn't thinking clearly at this point). It's a weird plot where we can only infer details. It's convienant that the humanitarian check point turned out to be the church he buried Amelia at. It's ironic because he ends up burying her at the very place he said he didn't want to take her. And then if he had agreed to take her there as his brother had suggested- they would have been massacred with everyone else. It reminds me of the no-win Kobayashi Maru scenario from Star Trek. I suspect the Deveoper's intent is to show how war doesn't have happy endings. But one of the goals of video game design is to keep the player interested in playing and that requires non-linear gameplay with a variety of possible outcomes. I find this DLC too constrained and linear to accomplish this.
"It was supposed to be a luxurious residential area and there was a great hype on the apartments there, but the developers fled abroad when the war started. Recently, the military wrested control on this area from the rebels. We could scavenge whatever the rebels left behind, but there is risk of encountering military patrols."
In this scenario, your character will overhear two soldiers plottig to sneak up on a scavenger. I've only attempted to rescue the man once (Marko; knife, got killed immediately), but I am coing to continue with different strategies and characters until I can prove whether or not it is possible to save the other scavenger. Has anyone else attempted a rescue? Were you successful or not?
I've been thinking to create the new pages for each scenario, however, I don't have any information I can fill into the template (how to unlock & tips). What I can do is place the story introducing the scenario. Shall I do so? Pages will look like this.
Just wondering; I experienced multiple times that at some exact moment after ordering a job it's possible to let characters do or even teleport to another job. In example: clicking the order to make firewood and then a click to open a door result in an open door, an inactive character and inactive progress of making firewood. In some occasions it resulted in the active character instantly standing in front of the second thing, so far I only remember having this teleporting with as second thing a workbench.
Had a rough time recreating explained glitch, tried a lot but I'm unable to see a pattern since exact timing seems to be important and I'm just looking at the animations for reference; I'm unable to 'utilise' this thing.
I'm just wondering if anyone has any thoughts on this, although I reckon it's a negligible thing.
There have been a lot of changes that have occurred this month so I thought I’d do up a report to let folks know what’s going on and what you can do to help out. I hope to do up one of these each month, time permitting (we are all volunteers after all).
When I’ve worked with other Wikis in the past, these reports have helped document how our Wiki has changed and evolved, to celebrate the successes, and helped to highlight projects that need to be worked on so that contributors know where can focus their efforts to really help the Wiki develop.
Of course, everyone is free to work on whatever they like, but these are things that have been identified as “high priority” contributions.
A lot of the images that are in this Wiki are duplicates, so ideally our goal should be to see a reduction in that number by the end of the month, with duplicates being tagged to the and then deleted by an Admin.
Top Ten Pages
These are the pages that were visited the most in the previous month.
It’s interesting to see that Roman is the character that most people are wanting to learn more about. Perhaps he will overtake Marko as player’s favourite character.
Registered Users Only
If you’ve been a contributor in the past, you will have noticed that you can no longer contribute to this Wiki unless you’re Created an account AND are logged in.
Some of you might be a little annoyed by this, but this is a great thing!
All contributors now have increased privacy as your IP address will no longer be displayed
Admins can now know how many people are contributing and how active they are based on the Leaderboard rankings
Everyone gets to customise their profile page to brag about which Scenarios they’ve completed, who their favourite character(s) are, etc. I hope to have some awesome looking templates to help everyone pimp their profile pages so keep an eye out for those
- if you’re good at creating templates and/or making things look pretty in wikis, get in touch!
Everyone will now earn Badges for their contributions. These not only give you credit where due, but they can help to guide you for some new ideas for things you can do to contribute towards making this place better for you and for everyone that comes here
Your contributions will now be tracked in your individual contributions page. This means that you can now keep track of what you’ve been working on, so if you want to look up a page that you know you’ve worked on but can’t remember what it’s called, it will be listed there
Since this change was made, we’ve had 18 people contribute to this Wiki in some way. It’s really great to see names being attributed towards people’s efforts, and seeing their names climb the Leaderboard.
This Wiki has had policies before, but now there is a place for all of them to be collated for easy reference. There are also some new policies that have been created like the Code of Conduct and the new Style Guide, which has been created to help ensure that everyone is formatting pages the same way.
Please take a moment to go view these policies so that you can know what’s expected of you while you’re contributing and/or when you’re engaging other users in this Forum.
Guides and Tutorials
Again, this Wiki has had Guides and Tutorials before, but now it has a section where help pages about both the game and this Wiki can be collated.
If you want to contribute but you’re not sure about how to go about it, hopefully some of these pages will help you feel more confident to click on the “edit” button and to add some content.
We could always do with more Guides and Tutorials about the game. If you have a particular strategy that you think is worth writing about, write a Blog and add the "Guides and Tutorials" category to your Blog and it will automatically be listed on this page.
This Wiki now has the ability for us to use Dynamic Tables to list information about items on pages.
This means that the Weapons page could now have a table that pulls the data for all weapons from the Infobox Template on each page that is tagged to the Weapon category, and then creates the template when the page loads. This means that data is now able to be consistent across the Wiki.
However, in order for these to work, we need to change the Inbox templates, and then we need to update each page so that the infobox templates now contain all the new parameters.
If you’re OCD about information being accurate, than this is the job for you! Leave a message for me on my Wall and let me know that you’d like to help. My hope is to divide up this work across various types of pages: Player Characters, Children, Weapons, Drugs, Crafting Stations, Furniture, etc.
Some of them are basic Infoboxes for pages, navigation bars, or templates for people to put on their profile pages to show off which Stories they’ve completed and/or who their favourite character is.
If this sounds like something you’d like to help with, let me know by leaving me a message on my Wall (or add a comment to an existing thread if someone has beaten you to it).
In addition to this, since this Wiki was founded, Wikia have made some changes to the way Templates work, and thus this Wiki now has a head of Templates that need to be converted to the new template markup code. See Special:Insights/nonportableinfoboxes for a list of templates that need to be converted and more info about how to convert them.
One of the things that is in the process of being created is templates for creating new pages . These are important because they ensure that all pages adhere to the same format.
This is a page that lists templates and images that editors may want to find quickly and easily. If you’re looking for something and you can’t find it here, contact one of the TWOM Wiki’s Staff and if it exists, we’ll help you find it, and if it doesn’t exist, we’ll work with you to create it.
You’ll see that there are a bunch of Icons that are still yet to be uploaded. I’ve received a heap of images from 11 Bit Studios and I’m getting though all the icons as fast as I can. If there is a specific Icon that you need as a priority, let me know by leaving a message on my Wall.
There is also a Style Guide that has been started, and Templates are in the process of being created for each type of page (eg. Characters, Stories, Locations, Encounters, etc). These are being worked on as fast as possible, but again, if you need something as a priority just let the Staff know - though be warned, we may recruit your help to create said templates. ;)
We now have pages dedicated to each platform that ‘’’’’This War of Mine’’’’’ can be played on. Obviously each contributor will play on a different platform, so it’s up to all of us to work together to flesh out the pages for our Platforms of choice.
Please check out the page for the platform(s) you use and if you can see any important information that is missing, please add it.
There are also pages for the Achievements for each platform that is being created. If you’re not familiar with how Tabs work, get in touch with one of the Staff and we’ll help you out.
Contributor of the Month
This is a thing that I’ve done with other Wikis I’ve worked on that I’d like to introduce here.
Fennipeace is a new member to our Wiki, but since joining the Wiki last month they have already made over 300 edits and are currently ranked 2nd in the Leaderboard. It’s very possible that they used to contribute anonymously before this Wiki became “registered users only”, but regardless, this is a stellar amount of work in a short time.
It’s this kind of enthusiasm that proves that anyone, new or old to this Wiki, can be a Contributor of the Month.
Make sure you congratulate them and thank them for their work below and/or on their wall.
That’s all for this month.
I hope this information proves to be useful. Hit the “Kudos” to tell me that you’ve read it (it’s nice to know that people actually do read these things), and if there’s anything you’d like to see in future reports, leave a comment below.
There is a new page for people to add reviews about their favourite/least favourite characters.
Check out the Character Reviews page and if your thoughts differ from what's already there, add your review to that section.
(edited by Razorgirl)
Welcome to the community!
Welcome to the Wiki for "This War of Mine", a war survival computer game developed by 11 Bit Studios that was inspired by the Siege of Sarajevo during the Bosnian War (1992 – 1996). TWOM differs from most war-themed video games by focusing on the civilian experience of war rather than front-line combat.